WebJan 23, 2014 · A GameObject can return true for .activeSelf and still be inactive, which would happen if it's the child of another GameObject that used SetActive (false). It's still true for .activeSelf in that case because it didn't deactivate itself, and it will become active again automatically if the parent object uses SetActive (true). --Eric. WebI solved this by starting with the gameobject ACTIVE. then I deactivated it near the beginning of the script, after the object had been found (GameObject.Find). After this, I had no problem reactivating the game object! The script switches between two player characters (in-game).
How to know if a GameObject is ACTIVE or INACTIVE in Unity
WebUse Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... GameObject.active = false; is there any way to get it to re-activate itself in a script on the disabled gameobject itself (maybe via a coroutine or some exotica)? I'm ... WebSetActiveとは GameObjectのアクティブ切り替え 、. 一方enabledは コンポーネントのアクティブ切り替えのこと です。. 本記事は SetActiveとenabledどっちを使うべきかの判断基準. について解説していきます。. GameObject と コンポーネント は Unity開発の肝 。. お … costco all in one computers hp
gameObject.SetActive (true); Not working - Unity Answers
WebSep 16, 2024 · Is GameObject active unity? gameObject. activeSelf is true if its active and false if its not. However, and object can be active, but if its parent is not active it will function as if it were inActive. Is gameObject active unity? How do I get all child objects in unity? How To Get List of Child Game Objects. List gs = new List(); Transform ... WebDec 19, 2015 · 1. If your wanting to deactivate one and then activate the other you could just add this to the class make sure its not inside the function. public GameObject … WebIf it is, then you just need to do: bigBrother.SetActive (true); when the object's collide. If you want to spawn your bigBrother object into the scene, when you instantiate, you do not save the created game object to a variable, so you cannot access it and set it to active. This will create a game object and set it to active. lvm.conf 編集