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Fish dnd stats

WebFishfolk measure from 4 to 6 feet tall, weighing from 100 to 200 pounds. Deep Fishfolk favor the higher end of the scale, and Coral Fishfolk tend to be smaller. Regardless. Your size is Medium. Speed. Your base walking speed is 25 feet, and you have a swimming speed of 40 feet. Amphibious. You can breathe normally in either air or water. WebMar 9, 2024 · 17. The most generic fish monster is the CR 0 Quipper (MM 335) which is also referenced in Find Familiar, there is no more generic fish monster than this option. A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic …

Fishmen (3.5e Race) - D&D Wiki

WebWater jet. The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone. WebSep 27, 2024 · In the D&D roleplaying game, the Locathah 5e is an imaginary fish-like creature that lives in hot coastal waters. Normal water creatures abandoned by land walkers and underwater people alike, Locathahs survive in tight-knit communities dispersed throughout the world’s seas and lakes. The Locathahs seemed in the first version … first urology radiology https://cgreentree.com

Category:Fish Forgotten Realms Wiki Fandom

WebFish Flotsam ooze Fossergrim Froghemoth G Giant gar Giant lobster H Hai nu Hermit's Wood toad Herring Hetfish Hippocampus I Ixitxachitl Category:Ixitxachitls Ixzan … WebAttributes Swarm of Quippers Medium swarm of tiny beasts, Unaligned Armor Class 13 Hit Points 28 (8d8-8) Speed 0 ft., swim 40 ft. STR 13 (+1) DEX 16 (+3) CON 9 (-1) INT 1 (-5) WIS 7 (-2) CHA 2 (-4) Damage Resistance Bludgeoning, Piercing, Slashing Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, … camping along the oregon coast

Merfolk - Monsters - D&D Beyond

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Fish dnd stats

Kuo-toa Forgotten Realms Wiki Fandom

WebA 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action. Monster Tags: Misc Creature. Environment: Underwater. WebTrout 5e 5th Edition Statistics Size Small Type Beast Alignment Unaligned Challenge rating 0 General Information Vision Darkvision Appearance Female Male Average weight 50 lb (23 kg) History Based on Trout …

Fish dnd stats

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WebFish Tiny beast, unaligned: Armor Class: 13 Hit Points: 1 (1d4 - 1) Speed: 0 ft., swim 40 ft. STR. 2 (-4) DEX. 16 (+3) CON. 9 (-1) INT. 1 (-5) WIS. 7 (-2) CHA. 2 (-4) Senses: … Web12 (+1) Skills Perception +2 Senses Passive Perception 12 Languages Aquan, Common Challenge 1/8 (25 XP) Proficiency Bonus +2 Amphibious. The merfolk can breathe air and water. Actions Spear. Melee or …

WebAnglerfish Family: Animal Tiny beast, unaligned Armor Class 13 Hit Points 1 (1d4-1) Speed Swim 40 ft. Senses darkvision 60 Ft., passive Perception 8 Challenge 0 (10 XP) … Web12 (+1) Skills Perception +2 Senses Passive Perception 12 Languages Aquan, Common Challenge 1/8 (25 XP) Proficiency Bonus +2 Amphibious. The merfolk can breathe air and water. Actions Spear. Melee or Ranged …

WebA score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18 is the highest that a person usually reaches. Adventurers can have scores … WebOn a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight …

WebFastest swimmer: Fish Fastest flyer: Hawk and Owl Highest HP: Octopus 3 HP Highest AC: Hawk, Fish, Weasel (13 AC) Stealthiest (Land): Weasel +5 Stealth Stealthiest (Water): Octopus +4 Stealth Stealthiest (Air): Owl +3 Stealth Highest Perception (Land): Weasel +3, and advantage on checks that rely on hearing or smell.

WebHit: 11 (2d8 + 2) bludgeoning damage. ABOUT This large fish has a wicked sword-like nose. These large fish, with long spikes growing upon their noses, are among the most valued and faithful servants of the sea fairies, guarding the entrances to the gardens which surround their palaces. first usaWebKuo-toa (pronounced: /k uː oʊˈt oʊ ɑː/ koo-o-TO-a), (meaning "original masters" in their native tongue) also known as gogglers and men-fish, were a debased, piscine race of warm-blooded and amphibious creatures that dwelt in the Underdark. Sinister secrets lurked below the surface of their alien minds, for the kuo-toa were fanatics plagued by mental … camping alpenblick allgäuWebChallenge 1 (200 XP) Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points. Swarm. The swarm can occupy … campingalsole.itWebA kuo-toa. Source: Wizards of the Coast [1] A kuo-toa superficially resemble a grotesque cross between a fish and a humanoid. Their stout, stocky bodies are covered in slippery blue or purple scales, with clawed, … camping along the russian riverWeb5e SRD > Creatures > Squid, Giant Family: Aquatic & Fish Huge beast, unaligned Armor Class 15 (natural armor) Hit Points 13 (14d12+42) Speed swim 60 ft. Skills Perception +4, Stealth +5 Senses darkvision 60 ft.; passive Perception 14 Languages – Challenge 5 (1,800 XP) Special Traits Underwater Camouflage. camping alpenblick hagnauWebDarkvision: Fishmen can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all. Racial Bonus: Fishmen gain a +8 Racial Bonus to any movement-related check while swimming. This includes checks such as Tumble to move past hostile targets. camping along the natchez trace parkwayWebTraits False Appearance: While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. Grasping Tendrils: The roper can have up to six tendrils at a time.Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can … first usa bank chase