Cryohydra Huge Magical Beast ( Cold) These purplish hydras can breathe jets of frost 10 feet high, 10 feet wide, and 20 feet long. All heads breathe once every 1d4 rounds. Each jet deals 3d6 points of cold damage per head. A successful Reflex save halves the damage. The save DC is 10 + ½ hydra’s original number of heads … See more Hydras can attack with all their heads at no penalty, even if they move or chargeduring the round. A hydra can be killed either by severing all its heads or by slaying its body. To sever a head, an opponent must make … See more These reddish hydras can breathe jets of fire 10 feet high, 10 feet wide, and 20 feet long. All heads breathe once every 1d4 rounds. Each jet deals 3d6 points of fire damage per head. A … See more These purplish hydras can breathe jets of frost 10 feet high, 10 feet wide, and 20 feet long. All heads breathe once every 1d4 rounds. Each jet deals 3d6 points of cold damage per head. A … See more WebCRYOHYDRA. Huge Magical Beast These purplish hydras can breathe jets of frost 10 feet high, 10 feet wide, and 20 feet long. All heads breathe once every 1d4 rounds. Each jet …
SRD:Seven-Headed Hydra - Dungeons and Dragons Wiki
WebThe idea is that the pyrohydra is a solo monster meant to handle an entire party. So yes, it should be able to spread out it's attacks, and not just be focusing fire on one opponent. After all, the MM Hydra has no limit on amount of heads it has, and could also potentially attack all bite attacks on one target. WebAug 10, 2006 · Benefit: This grants the druid the ability to take on a tiny sized form. This form grants the normal size benefits of being tiny, a move speed of 40 and a + 8 to Move Silent Checks. PreReq: Shapeshift Class feature, Knowledge: Nature 4 ranks. Benefit: When changing into a shifter form, you gain a Climb speed equal to your normal movement rate. story times from disney rhyming lines
Pyro/Cryo-hydra. - giantitp.com
WebThis spell magically holds shut a door, gate, window, or shutter of wood, metal, or stone. The magic affects the portal just as if it were securely closed and normally locked. A knock spell or a successful dispel magic spell can negate a hold portal spell. For a portal affected by this spell, add 5 to the normal DC for forcing open the portal. WebWildshape Amulet (Magic of Faerun, 167) increases your wildshape level by 4. Getting 3 pieces of the Trappings of the Beast (Complete Champion) treats your druid level as 1 higher for wildshape. Finally Skin of Kaletor (Dragon 324) will increase your wildshape level by 4, but give you a -6 penalty on all charisma skills and wild empathy checks. 2. WebCRYOHYDRA [] Huge Magical Beast These purplish hydras can breathe jets of frost 10 feet high, 10 feet wide, and 20 feet long. All heads breathe once every 1d4 rounds. Each jet … story time soccer manatee